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Retro Computers >> Hardware PC >> Zagadka
http://3dfx.pl/cgi-bin/yabb2/YaBB.pl?num=1343943988;post=283 Message started by Varus on 02. Aug 2012 at 23:46 |
Title: Re: Zagadka Post by VooDooMan on 11. Jan 2020 at 15:52
Podaję rozwiązanie zagadki w załączniku
Poniżej wyniki w 3D Mark2000 dla porównania stery 61.76 TEMPLATE Display: Type: Internal Width: 1024 Height: 768 Depth: 16-Bit Buffering: Triple Z-Buffering: 16-Bit Refresh Rate: VSync Off Texture Format: 16-Bit Options: Continuous Benchmark: No Show Title Screens: Yes Benchmark Run Count: 1 Continuous Demo Mode: No Sounds Enabled: Yes CPU Optimization: Intel(R) Pentium(R) III RESULTS Platform: Internal 3DMark Result: 3151 3D marks CPU Speed: 419 CPU 3D marks Game 1 - Helicopter - Low Detail: 58.8 FPS Game 1 - Helicopter - Medium Detail: 45.0 FPS Game 1 - Helicopter - High Detail: 21.9 FPS Game 2 - Adventure - Low Detail: 49.3 FPS Game 2 - Adventure - Medium Detail: 45.9 FPS Game 2 - Adventure - High Detail: 41.7 FPS Fill Rate (Single-Texturing): 218.3 MTexels/s Fill Rate (Multi-Texturing): 201.7 MTexels/s High Polygon Count (1 Light): 4436 KTriangles/s High Polygon Count (4 Lights): 4437 KTriangles/s High Polygon Count (8 Lights): 4436 KTriangles/s 8MB Texture Rendering Speed: 150.5 FPS 16MB Texture Rendering Speed: 148.2 FPS 32MB Texture Rendering Speed: 135.3 FPS 64MB Texture Rendering Speed: Not enough AGP memory FPS Bump Mapping (Emboss, 3-pass): 79.1 FPS Bump Mapping (Emboss, 2-pass): 99.6 FPS Bump Mapping (Emboss, 1-pass): 151.3 FPS Bump Mapping (Environment): Not supported FPS SYSTEM Software Versions: Windows Version Windows 4 , Build 3000 DirectX Version 4.08.01.0901 Bios Version BIOS Rev:0.1 Bios Date 07/03/02 Memory: Total Physical Memory 512MB Free Physical Memory 392MB PROCESSOR CPU Information: Processor Type Intel unknown Processor Speed 1411MHz Processor Caps SSE, MMX Cache Memory: L1 Cache Size 32KB L2 Cache Size 512KB DESKTOP 2D Display Adapter: Name NVIDIA RIVA TNT2/TNT2 Pro Driver Date 02/24/2005 No to chyba Marian pierwszy zgadł, chociaż Sajmon był blisko od początku |
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