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Retro Computers >> Hardware PC >> RRedline, GLIDE i PowerSGL na jednym kompie?
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Message started by VooDooMan on 13. Oct 2014 at 18:47

Title: Re: RRedline, GLIDE i PowerSGL na jednym kompie?
Post by VooDooMan on 15. Feb 2015 at 21:31
Dzi[ch281]ki Konku, to teraz specjalnie dla Ciebie Smiley

Uda[ch322]o mi si[ch281] odpali[ch263] VQuake 2 (oparty na RRedline a nie OpenGL) jest bardzo podobny do wersji Software, ale w[ch322][ch261]czenie sprz[ch281]towego wyg[ch322]adzania kraw[ch281]dzi robi naprawd[ch281] wra[ch380]enie jak na tamte czasy. Fotka w roz. 800x600 ta pod 3dfx zrobiona na Voodoo 2...

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A teraz pora na Half Life Wink

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Tutaj wy[ch380]sza roz. taka sama sytacja z 3dx jak wcze[ch347]niej.

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To jak narazie dosy[ch263] zabaw z OpenGLem, teraz przejd[ch281] do porównwania danego API na tej samej aplikacji (czyli teraz dopiero si[ch281] szykuje zabawa Cheesy )

Z moich poszukiwa[ch324] wychdzi [ch380]e KA[ch379]DA z gry poni[ch380]ej obs[ch322]uguje w[ch322]asno[ch347]ciowe API ka[ch380]dej z tych graf:


MDK             - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Monster Truck Madness 2  - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Tomb Raider      - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Mechwarrior 2      - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Interstate 76 Gold  - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Sub Culture      - 3Dfx Glide, PowerVR SGL, Rendition RRedline/Speedy3D.

Do tego jeszcze trzeba doda[ch263] fakt [ch380]e chyba KA[ch379]DA z tych gier ma wpsparcie pod D3D i Software Cheesy Cheesy Cheesy


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