Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic Wildcat VP vs 3DMark 2001 SE (Read 838 times)
GL1zdA
Senior Member
****
Offline


Alpha Powered

Posts: 1049
Location: Warszawa
Joined: 14. Apr 2017
Gender: Female
Wildcat VP vs 3DMark 2001 SE
23. Mar 2018 at 07:20
Print Post  
Ktoś ma może Wildcata VP i mógłby na nim zapuścić 3DMarka 2001 SE? Bo u mnie wiesza się na pierwszym teście, zawsze w tym samym momencie i nie wiem, czy to wina maszyny czy Wildcata. Mój config to Windows 2000 i VP 880 Pro.
  
Back to top
IP Logged
 
VooDooMan
Forum Moderator
*****
Offline


Retro Martyr

Posts: 3061
Location: Wielkopolska
Joined: 30. May 2012
Gender: Male
Re: Wildcat VP vs 3DMark 2001 SE
Reply #1 - 23. Mar 2018 at 09:24
Print Post  
Testowałem 3 karty z tej serii, platforma:
WinME/WINXP
ABIT ST6
TualatinS 1400 MHz
512 MB RAM CL


Wyniki w 3D MARK 2001SE (WIN ME):
- VP 560: 5469 punkty
- VP970: 6945 punkty

Wyniki w 3D MARK 2003 (WIN XP)
- VP 990PRO: 453 punkty

VP 880 niestety nie posiadam, ale nie czuje potrzeby żeby ją zdobyć gdy mam VP990 PRO Wink VP990 nie testowałem na WinME, nie pamiętam czemu ;/

dokładne wyniki VP970 do porównania:
DISPLAY
Platform      3Dlabs Wildcat VP970
CPU Optimization      D3D Pure Hardware T&L
Width      1024
Height      768
Depth      32 bit
Z-Buffering      24 bit
Texture Format      Compressed
Buffering      Double
Refresh Rate      Default
FSAA Mode      None

OPTIONS
Show Title Screens      Yes
Continuous Benchmark      No
Benchmark Run Count      1
Demo Sounds Enabled      Yes
Continuous Demo      No
Game Sound Effects Enabled      Yes
Game Music Enabled      Yes
Game Detail Level      Low

RESULTS
3DMark Score      6945
Game 1 - Car Chase - Low Detail      103.6 fps
Game 1 - Car Chase - High Detail      38.1 fps
Game 2 - Dragothic - Low Detail      109.9 fps
Game 2 - Dragothic - High Detail      69.7 fps
Game 3 - Lobby - Low Detail      100.2 fps
Game 3 - Lobby - High Detail      46.9 fps
Game 4 - Nature      35.7 fps
Fill Rate (Single-Texturing)      872.1 MTexels/s
Fill Rate (Multi-Texturing)      1055.7 MTexels/s
High Polygon Count (1 Light)      44.8 MTriangles/s
High Polygon Count (8 Lights)      9.7 MTriangles/s
Environment Bump Mapping      87.3 fps
DOT3 Bump Mapping      68.1 fps
Vertex Shader      69.5 fps
Pixel Shader      69.0 fps
Advanced Pixel Shader      49.1 fps
Point Sprites      10.1 MSprites/s

SYSTEM INFO

System Info Version      2.2
Installation ID      0x00000000
OEM ID      

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer      Intel
Family      Celeron(tm)
Internal Clock      1.41 GHz
Internal Clock Maximum      1.41 GHz
External Clock      133 MHz
Socket Designation      Socket 370
Type      <unknown>
Upgrade      ZIF Socket
Capabilities      MMX, CMov, RDTSC, SSE
Version      Intel Pentium III
CPUID      0x000006b4

CACHES
Level      1
Capacity      32 KB
Type      Internal
Type Details      Synchronous
Error Correction Type      <unknown>
Associativity      <unknown>

Level      2
Capacity      512 KB
Type      External
Type Details      Synchronous
Error Correction Type      <unknown>
Associativity      <unknown>

DIRECTX INFO
DirectX Version      8.1

DIRECTDRAW INFO
DirectDraw Version      4.08.01.0881
  

"...ale najpierw zrozumcie mój ból"
(You need to Login or Register to view media files and links)
Back to top
IP Logged
 
GL1zdA
Senior Member
****
Offline


Alpha Powered

Posts: 1049
Location: Warszawa
Joined: 14. Apr 2017
Gender: Female
Re: Wildcat VP vs 3DMark 2001 SE
Reply #2 - 23. Mar 2018 at 10:51
Print Post  
Okay, czyli powinno działać. Widzę, że będę musiał jakąś grubszą diagnostykę przeprowadzić.
  
Back to top
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
 
  « Board Index ‹ Board  ^Top