Blood II the Chosen jest pod Direct X z 1998.
Poniżej filmik z DirectX games
zaczyna sie od Direct X 1.0.
Ta pierwsza gra to
(You need to Login or Register to view media files and links) (You need to Login or Register to view media files and links) Version Release Date (Approximate)
DirectX 1.0 September 30, 1995
DirectX 2.0 1996
DirectX 2.0a June 5, 1996
DirectX 3.0 September 15, 1996
DirectX 3.0a December 1996
DirectX 3.0b December 1996
DirectX 5.0 July 16, 1997
DirectX 5.2 May 5, 1998
DirectX 6.0 August 7, 1998
DirectX 6.1 February 3, 1999
DirectX 6.1a May 5, 1999
DirectX 7.0 September 22, 1999
DirectX 7.0a March 8, 2000
DirectX 7.1 September 14, 2000
DirectX 8.0 November 12, 2000
DirectX 8.0a February 5, 2001
DirectX 8.1 October 25, 2001
DirectX 8.1a 2002
DirectX 8.1b June 25, 2002
DirectX 8.2 - 2002
DirectX 9.0 - December 19, 2002
DirectX 9.0a -March 26, 2003
DirectX 9.0b -August 13, 2003
DirectX 9.0c -August 4, 2004
DirectX 10 - November 30, 2006
DirectX 11 - October 27, 2009
p.s. znalazłem tez cos takiego
" Early versions
In 1992, Servan Keondjian started a company named RenderMorphics, which developed a 3D graphics API named Reality Lab, which was used in medical imaging and CAD software. Two versions of this API were released. Microsoft bought RenderMorphics in February 1995, bringing Keondjian on board to implement a 3D graphics engine for Windows 95. This resulted in the first version of Direct3D that shipped in DirectX 2.0 and DirectX 3.0.
Direct3D initially implemented "retained mode" and "immediate mode" 3D APIs. The retained mode was a COM-based scene graph API that attained little adoption. Game developers clamored for more direct control of the hardware's activities than the Direct3D retained mode could provide. Only two games that sold a significant volume, Lego Island and Lego Rock Raiders, were based on the Direct3D retained mode, so Microsoft did not update the retained mode after DirectX 3.0."
Więc może Lego Island and Lego Rock Raiders to pierwsze uzycie Direct3d??